Explicitly mention that this effect works best for large blur radii and
can be slow if the blurred actor/image is large and not being scaled.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/991
* # Optimizations
*
* There are a number of optimizations in place to make this blur implementation
- * real-time.
+ * real-time. All in all, the implementation performs best when using large
+ * blur-radii that allow downscaling the texture to smaller sizes, at small
+ * radii where no downscaling is possible this can easily halve the framerate.
*
* ## Multipass
*